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Published by JaneenSear on 08/15/2017 10:03 pm.
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Published by Sim00n on 05/15/2016 03:25 am.

May 14, 2016

  • Added inventory system. (S)
    • /inv list
    • /inv put [slot] (all on one line)
    • /inv take [slot] (all on one line)
    • Auto saving items picked up from the floor so that nothing will disappear if you re-log without putting it in inventory.
    • Auto deleting items when dropped on the floor or when used (eaten, used for crafting, etc.)
    • Saving items in hand - you'll have them next time you log in
  • Fixed a bug with saving player stats. (S)
  • Updated internal admin tool for the above. (S)
  • Added a ticketing system on the forum. (S)
  • Added a shoutbox on the main forum page. (S)
  • A ton of work was put into lore writing. Take a look at the culture and societies and history and chronicles threads to take a look at the updated works. (A & G)
Published by Sim00n on 05/02/2016 05:24 pm.

May 2nd, 2016

  • Fixed up some minor visibility bugs on the forum. (S)
  • Added new forum tag [ cimg] url [ /cimg] to place nicely framed images in your forum posts. (S)
  • Added a shortcut to the Developer's Blog in the forum menu. (S)
  • Deployed internal admin tool (based on Django framework) to manage stables, horses, players and more stuff in the future. (S)
Published by Sim00n on 05/02/2016 04:57 am.

April 26th, 2016

  • Tehlrog castle layout finished (A)
    - Keep interior finished (A)
    - Courtyard done (A)
    - Outter walls and yard mostly finished (A)
    - Building layout finished (A)
    - Started working on some interiors (A)
    - Added some PW goods to shops in the lower castle area (A)
  • Tihr (A)
    - minor fixes and tweaks (A)
  • Salt mine sketch placed on the map (A)

April 27th, 2016

  • Started working on Vaegir lore (A)

April 29th, 2016

  • Added different animations and their configs (A)
    - Sitting on the chair
    - Sitting on the chair, drinking
    - Sitting on the floor (gender-specific, for male and female characters)
    - Standing guard
  • Scripted the animations to loop and fixed native animations (A)
    - Raise sword
    - Lean
    - Hands on hips

April 30th, 2016

  • Fixed a bug with re-positioning when a respawn was not a result of a death. (S)
  • Fixed chat opcode errors. (S)
  • Fixed horse HP being affected same way human is. (S)
  • Removed item dropping on death. (S)
  • Added loading items in hand from the DB. (S)

April 31th, 2016

  • Finished Vaegir lore. (A)

May 1st, 2016

  • Created horses and a stables database and added an entire player owned horses system. (S)
  • Added /call <horse name> command to spawn your horse at a stable. (S)
  • Added [/sho or /shoo or /dismiss] <horse name> command to dismiss a horse at a stable saving it there for the future. (S)
  • Added horses going back to the (last saved) stable and being unusable for 8 hours upon death. (S)
  • Fixed handling incorrect chat commands. (S)
  • Added > chat system errors. (S)
Published by Sim00n on 04/22/2016 01:25 am.

April 21st, 2016

  • Added aliases to chat commands: /it = /do , /y = /s , /looc = /b (S)
  • Added color coding for specific chats: do, me, local, whisper, shout, ooc (S)
  • Added hunger system (S)
    • If player's HP is below 100%, it will slowly increase back to 100 at the cost of their food. (S)
    • If player's food is at 0%, their HP will slowly decrease until it reaches 30%. (S)
    • If a player is at 100% HP and has remaining food points, those will passively decrease (at a slower rate than when replenishing HP). (S)
  • We're now saving basic player stats to the database (S)
    • The player will spawn at the same position at which he left the server. (S)
    • Player's gold, health and huger will be saved. (S)
  • Upon death player will be respawned at the position at which they died with 30% HP and 0% food. (S)
  • Added new ballista prop. (A)
  • Introduced Oakeshott Sword pack. (A)
  • Added more vanilla missing content. (A)
  • Added unique model for the first heirloom item. (A)
  • Completely re-worked archery damage model. (A)
    • Bows damage is split into bow and arrow. (A)
    • Arrow quality is more important than it used to be. (A)
    • Using training arrows with weak bows is now possible to avoid damaging a sparring partner. (A)
  • Shield statistics have been tweaked. (A)
    • Bucklers should not block arrows now (0 shield size) (A)
    • Increased shields HP a bit (A)
    • Increased the mass so shield actually influences your movement speed; pavaises being obviously unwieldy.
  • Introduced new ab_classes. (A)
    • Every class is unique with its own icon, price, and rebalanced according to our needs. (A)
  • Tweaked Crossbows damage. (A)
  • Tweaked thrown weapons damage. (A)
  • Tweaked horse requirements. (A)
  • Adjusted some names for better realism in module_items.py. (A)
Published by Sim00n on 04/06/2016 12:49 pm.

April 6th, 2016

  • Configured development VPS. Debian 7, Nginx, PHP-FPM, MySQL. (S)
  • Installed IPBoard 3.4.5 (old version for now to accommodate theme compatibility issue) and a custom theme. (S)
  • Installed Warband server, added Persistent World, configured name server. (S)
  • Started working on custom scene. (M)
  • Started working on Lore. (A)
  • Started working on our custom PW iteration (called PW_AB for log purposes). (A)
  • Added a lot of missing items to PW_AB. (A)
  • Started customizing various stats, values, damages, etc. in PW_AB. (A)
  • Created a simple portal application on the forum. (S)
  • Written most of the organizational threads on the forum. (A/S)

April 9th, 2016

  • Finished the community rules. (A)
  • Switched the flow of local chat to send all commands to the web handler and not send them to the clients. (S) *
  • Coded PHP handler to split whole chat strings into commands and respond with proper data back to warband server. (S) *
  • Coded handling responses from PHP on the warband side and actually displaying data to end users. (S) *

April 10th, 2016

  • Added SSL certificates to the forums. (S)
  • Added a simple admin menu with basic features. This will grow as we implement more features. (S)



* Before every sane programmer (or any programmer that doesn't work at Taleworlds for that matter) jumps at me for doing this ... Warband mods have no string functions, no real variable manipulation, not bit operations, pretty much nothing. I literally have to send strings outside of the entire application using http requests to process them and bring them back in the form of ints so that I can work with them in code ...

Published by Sim00n on 04/05/2016 02:52 am.

git init

git add .

git commit -m "Initial commit."

git push origin master